Designing and Implementing Characters and their Abilities
- The Fifth Faction
- Mar 13, 2020
- 1 min read
Hello everyone. My name is Benjamin Collins, and I’m the programmer in charge of creating our character classes in Fate of Factions. I work with our artists and other programmers in order to determine what each character’s abilities should do and how they should work.
Each character starts as a test model that has basic movement capabilities, and as time goes on I’m able to make abilities in a testing ground and add assets from our artists until we have a fully functioning character. We’ve only been able to show off our Warrior class so far, but recently we’ve been able to implement a playable version of our Ranger class. We at the Fifth Faction are very excited about it.

(Above: Ranger Model in the Character Select Screen)
We’re currently hard at work on our final two classes, the Mage and the Rogue. It’s been a lot of hard work, but it's also been really fun developing our characters for others to play. I hope that you enjoy playing our game: Fate of Factions.
We’ll be showing Fate of Factions at the Stout Game Expo on May 7th, 2020. I hope to see you there.
Choose your class, fight until you're last man standing, and raise your banner high. Your efforts will decide the Fate of Factions!
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