top of page
Search

Saying Thank You

Hello everyone. My name is Christina Miller. I felt it only fitting that the last blog post of the semester was about saying Thank you to...

In Retrospective...

Fate of Factions is officially released, although we still have plenty of work to do! The game is currently linked on our page, but this...

On Composing the Music in Fate of Factions

Hello all! I am Kai Saruwatari, one of the Composers for Fate of Factions. I helped to create the Main Title/Character Select/Coast Arena...

On Where We Are Currently At

Hello everyone! This week, we don't have a specific dev blog by one of our team members, but we thought we'd let you know where we are...

On Implementing Animations and Characters

Hello! My name is Brad Haze, the lead programmer for Fate of Factions. One of the many tasks I have been working on is taking the...

On Preparing and Animating the Characters

My name is Lucas Thomas and I am an artist and the character animator for Fate of Factions. Some of my time is spent supporting the rest...

On Balancing Classes and their Possibilities

Welcome! I'm Karie Holmstadt and I am the balancing lead and a programmer for Fate of Factions. Programming wise, I get to work on the...

Designing the World and Atmosphere for Fate of Factions

Greetings, comrade! My name is Tim Schultz, and I'm proud to be the art lead for Fate of Factions! While I oversee many aspects of the...

Organization and its impacts on our Team

Hello Adventurer! I am Christina Miller, the Scrum Master for Fate of Factions, as well as a programmer on the team. Fate of Factions is...

Discussing the Creative Separation Between Classes

Hail traveler! I am Josh Haakana and I am the Creative Lead for Fate of Factions. We are well underway in development and this week I am...

Blog: Blog2

©2020 by Fate of Factions. Proudly created with Wix.com

bottom of page